When I teleport me with a function to a random location in my world [between > 1000 blocks], the chunks won't be loaded until I restart the game. When I restart the game, the chunks are loaded, but when I teleport me with another function back to my spawnpoint, the chunks at the spawn won't be loaded. Even if I use ticking-areas, it doesn't load the chunks, too.
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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I am reliably able to reproduce this in my game FLY SPY when I force creative and teleport the player around the gameplay area. The result is that the chunks around the player are not drawn. This may be related to complex chunk composition (number and type of blocks) AND when the system is under load (Win10 with disk recording of the play session on using the Windows game bar).
(NOTE the game doesn't attempt to teleport the player normally, this is troubleshooting/attempt to reproduce).
Please see this short video showing the problem being reproduced:Β https://twitter.com/abrightmoore/status/1204124424510664704?s=20
May be duplicate withΒ MCPE-68842