mojira.dev
MCPE-56879

Spawners animations are invisible

The animated spinning mob in a mob spawner is invisible for some players, or for others only visible when the player's viewpoint is within a sphere of radius 6 blocks from the center of the spawner and the cursor is on the spawner. If the cursor is moved off the block or the player moves outside the sphere, the animation vanishes.

The issue occurs in either creative or survival mode and in either an infinite or a flat world. It has no effect on the activation distance (where the flames appear) and does not interfere with spawning mobs.

Original description:

Since version 1.13.1 all mob spawner cages have been empty (no spinning monster animation) and are still empty in 1.13.1 (corrected typo)

Linked issues

BDS-5140 Monster Spawner no visible animals spinning inside Resolved BDS-6217 Nothing in the Mob spawner Resolved MCPE-50637 Mob spawner doesn't show what mob it's supposed to spawn Resolved MCPE-55320 Spawner cage image of monster is invisible Resolved MCPE-57009 Particles and effects Resolved

Attachments

Comments 24

I assume you mean "since version 1.13", and that was a typo. Please review your submissions before submitting them.

We have had reports that this is caused by certain add-ons. Can you reproduce it with no add-ons active?

Seeing the exact same thing on iOS with no add-ons.

 

Not running add-ons or shaders in this world at the moment, nor have edited this word in MCC Tool Chest (yet) Its a new world I started in 1.13.1.

it is also not a random spawner either, the image is about my sixth spawner found so far, including those in two diferent mineshafts (spider and dungeons).

 

I tested this in 1.13.1 and found issues, but I'm not sure I found the same ones you're reporting.

What I found is that in a flat Creative world, when I placed a mob spawner and then used a zombie spawn egg on it, it became active (the flames appeared) and a zombie appeared inside it, but if I moved the cursor off the spawner block the zombie was no longer visible. The flames were still there, however.

Please answer a few questions:

  1. You mentioned seeing this problem in a new world. Have you seen it in an upgraded world, too? If so, was it in a spawner that you know had a mob in it previously?

  2. Were the spawners you see it in generated naturally, or did you build them in Creative?

  3. Does the mob appear when your cursor is on the spawner?

  4. Are flames visible in the spawner? If not, are you close enough to activate it? (You must be within 16 blocks to activate it.)

  5. You said it happens in "all mob spawner cages". How many have you seen it in, roughly?

Answer to questions...

  1. Seen in both new world (2), upgraded old worlds (4) and experimental world (1), that I know where the Spawners are. Because I had not loaded my Global Resources Texture Pack in yet, all my old world restore to original texture with still no spinning amination. I then re-opened with a local texture pack to test and still the same.

  2. All worlds are naturally generated in Suvuval Mode.

  3. in neither and at any distance

  4. Flames animation is active when in range and tested enabled/disabled (with tourch). Mobs still spawn form the cage when in range, but no inner spinning animation.

  5. Yes, All mod spawners cages in All worlds test (above) including the onse I had turned into mod grinders (in most of my old worlds I have 3 Spider/Skeleton/Zombie) also checked in the Nether. How many? in the new 1.13.1 world 7, 4 spider in minesfafts and 3 in dungons.

Note: By the way, this Windows 10 operating system (1903) is a new image (Clean Start), done only two weeks ago and therefore Minecraft is also a new installation, begining at 1.13.0. My old worlds were copied in from my old user profile (which I had made a copy of).

 

14 more comments

I noticed the more powerful the device, the more likely it appears. I switched between an iPhone 7 and Xbox one and the Xbox showed the animation, the iPhone 7 did not show it however.

@unknown: But what makes you think it's the "power" of the device that matters? Why not its size, or its weight, or its manufacturer, or how it connects to the network? If you assume it was the "power" just because that was the first difference you thought of between an iPhone 7 and an Xbox, it's just a guess and as likely to be wrong as right. You would need to test your hypothesis with a bunch of devices, with all of them giving results that support your guess, before you can confidently state that the "power" of the device has anything to do with it. (This is the meaning of the saying "Correlation is not causation".)

MythicBurritoz

What Auldrick said is a good point. I play on a powerful Windows 10 computer that allows for far more intense graphics than my Xbox One does, yet the spawner does not display an animation for me. Power has nothing to do with it.

Seems to be a strange bug then. Props to the developers for fixing this in the latest beta as it stopped showing for one beta. Then it came back after updating!

Fixed for 1.16.

Barry Parker

(Unassigned)

266121

Confirmed

Multiple

1903

1.16.0.60 Beta, 1.16.0.59 Beta, 1.16.0.53 Beta, 1.15.0.51 Beta, 1.14.20 Hotfix, ..., 1.14.1 Hotfix, 1.13.0, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix

1.16.0.63 Beta, 1.16.0

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