mojira.dev
MCPE-60898

3 trapdoors to ruin all mob pathfinding

Noticed this a month ago, created account to report this.

When boxed between two walls or two more vertical trapdoors, vertical trapdoors stop mobs from jumping or moving (or confuses phantoms-needs two trapdoors wide instead).

Problems that arise from this:

-hostile mobs (zombie and wolf and) will not chase target (wolves are even unable to attack)

-mobs cannot flee: skeleton and creeper from wolf and ocelot

-snow golem will aim for mobs, but snow ball will shoot perfectly along an x or z axis(basically following the row of trapdoors)

skeletons and pillagers can still shoot, however.
will check how it affects endermen, horses and spiders out of curiosity

Β 

May be connected to MCPE-45560Β and MCPE-13451

Β 

Related issues

Attachments

Comments

migrated
[media][media][media][media][media]
[Mod] OcelotOnesie

Thank you for your report!
We're actually already tracking this issue at MCPE-45560, so I resolved and linked this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

Quick Links:
πŸ““ Issue Guidelines – πŸ’¬ Community Support – πŸ“§ Customer Support – πŸ“– Game Wiki

migrated

(Unassigned)

Unconfirmed

iOS

13.3

1.14.0

Retrieved