mojira.dev
MCPE-62772

Underwater render distance doesn't match the actual one

There's a strange bug where when I go underwater, the render distance literally gets cut in half and it appears as if chunks are flying in the sky. It's really bizzare.

Linked issues

Comments 3

Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response

Is this still an issue in the latest version?

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Steps to Reproduce:
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2.
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Observed Results:
(Briefly describe what happens)

Expected Results:
(Briefly describe what should happen)

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Steps to Reproduce:

  1. Install https://mcpedl.com/esbe-2g/Β to remove the annoying water fog so you can see the render distance and find a big ocean

  2. Give yourself speed so you can properly test it

  3. Go in and out of the water and compare which chunks are loaded and which notΒ 

Observed Results:

When you are above water, the water chunks render as much as you have specified (let's say 25 chunks), however when you are underwater, the water chunks seem to render only until 6-7 chunks and you can't see further in the sea, even when there isn't water fog

Expected Results:

It doesn't make sense that the underwater rendering is not the same as above ground, it is really annoying and even with texture packs that remove the annoying fog or at least lengthen it, it is still not possible to see further out due to the rendering issues,

In short, I believe it was not fixed, but it could be my bad due to using the texture packs.

Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MCPE-119745, as that ticket contains more detailed information and/or has already been triaged by Mojang.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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Kalin Kalchov

(Unassigned)

Unconfirmed

Windows

Windows 10

1.14.1 Hotfix

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