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MCPE-63785

Observer don't emit a pulse when moved by piston

In the latest beta, observer don't pusle when moved by pistons.

A video is better than a wall of text:

[media]

Linked issues

MCPE-63786 Observers no longer pulse when moved Resolved MCPE-63788 Observers don't produce a pulse when moved by pistons Resolved MCPE-63869 The observer's now no more create signal by being moved Resolved MCPE-64114 Observer block Resolved MCPE-64153 Observers moved by sticky pistons doesn't detect any block updates, thus no output from the observer Resolved

Attachments

Comments 10

This is most likely due a lack of testing of the parity change where observers no longer activate when placed.

This breaks all flying machines and a lot of redstone circuits. Crucial that it gets fixed.

More detailed report on the same issue available here: https://bugs.mojang.com/browse/MCPE-63788

Visual reproduction of this issue:
https://streamable.com/z1lzb

Observers pulsing when moved is an essential mechanic in countless redstone contraptions and has been an established mechanic for years on Java Edition and Bedrock Edition. If this stays in the game all the way to the release, this will break:
-The majority of flying machines
-Piston doors
-Countless other redstone contraptions that make use of pistons and observers

Observers not pulsing when being placed is a very welcome parity change. However, they have to pulse when moved by pistons, which they currently do not. If keeping the new parity change and fixing this bug is not an option, a reversal of this new parity change would be preferrable to everyone.

Yea they probably didnt bother with testing

While I agree that observers not pulsing when placed is a great change, and I would like the feature added very much, I honestly guessed that this would end up happening. Please try and fix this ASAP Mojang, much appreciated.

It's obvious they did not test this sufficiently.

I experienced it too was trying to make a 1 wide horizontal triple piston extender but for some reason observers were just not pulsing they absolutely didn't test the beta at all hope it gets fixed in the next beta because this is a crucial bug and brakes all sorts of things

Hi all,

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Please limit comments to new information and refrain from disparaging comments about the devs. I understand getting frustrated with changes you don't like but nothing is done out of malice or incompetence. Its all just people doing their best to deliver a game we all love.

Ionic

This happens on 1.15.0.55 too(obviously since they didn’t fix it yet)

Yann

(Unassigned)

311754

Confirmed

Windows 10 Mobile

1.15.0.55 Beta, 1.15.0.54 Beta, 1.15.0.53 Beta

1.15.0.56 Beta

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