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MCPE-63895

"Looping" minecraft:timer behavior component does not actually loop the timer in component groups

I am currently on the process of making an Add-on where for example every 60 seconds of in-game time will trigger an event. But I want to make it so that the player can only make this happen, whenever they want, meaning I have to place it in as a component_group to only be active when needed.

 

Please take a look at the code attached.

Detailed Information

Although the process works and continues to work, but not until the first loop. As soon as I trigger the component_group named "rise_lava_every_minute", the component "minecraft:timer" inside of it only triggered once, and never again – even when the timer ends and fires the event successfully. Oh, and by the way, I have the "looping" set to true.

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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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r4isen1920

(Unassigned)

Unconfirmed

Android

Android 9.0 (Pie)

1.14.30 Hotfix

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