query.is_delayed_attacking only gets reset to 0 when the target entity is no longer in the specified reachable melee attack range as oppose to after the attack is carried out, making it extremely annoying to animate when the attacker entity has a big reach_multiplier and attack_duration since the game has no idea if its still in the midst of attacking or if the attack is done but the target is still within the attacker's reach.
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response
Is this still an issue in the latest version?
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