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MCPE-67662

Vexes are broken during raids

I've only noticed this on Nintendo switch. When vexes are summoned during a raid, they do not act normal. They constantly fly straight up and down in one spot (Can be annoying and hard to hit). I cannot confirm if this is the same for vexes in mansions. I will update this once I figure it out. 

Edit: effects regular vex ai. Doesn't just happen during raids. 

Steps to Reproduce:
1. Start a raid or summon an evoker
2. Wait for vexes to spawn
3. Once vexes have spawned their movement is broken (especially during raids).

Observed Results:
Vexes will fly straight up and down. They won't move out of the same area very quickly but the rate in which they fly up and down can increase. They will be hard to hit as well.

Expected Results:
The vexes should fly around like normal and target certain entities. They should go fly after players and go through walls as normal. 

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Comments 3

Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response

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Is it still an issue in the latest version? If so, can you add it to the affected versions?

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Jacob Hanson

(Unassigned)

Unconfirmed

Nintendo Switch

AI, Raids, vex

1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.100

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