Hello world, this time around I'm reporting that a common arrangement for a typical xp farm resulted in a very weird FOV stretch that phases through blocks (at least on maximum FOV). Somehow, and this is the difference with many water x-rays, you don't need to be on actual contact with the water to do this; your fov gets funky just by being in the block between two non-source water blocks.
To replicate: make two 8 blocks long water currents with 1 meter altitude difference point to the same block. One of the currents is 1 block higher than the spot where the player sits while the second current is two blocks above. Refer to screenshots lmao
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Thank you for your report!
We're actually already tracking this issue at MCPE-51142, so I will resolve and link this ticket as a duplicate.
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