Monsters and animals heads and bodies turn slowly after 90 degrees.
Open
50
When monsters and turn the first 90 degrees it fine but anything over that they just start turning slowly.
To see this spawn any mob might be easy with a tamed wolf sitting then go behind so it can turn to look at you and it happens I've also got a recording of a tamed wolf turning slowly watch it to see. Hope we can get this fixed. It is easy to see in creative mode.
What we are expecting to see
Monsters and animals head and bodies to turn the same speed 360 degrees after 90, not after 90 then turning there heads and bodies slowly.
Huh. The bot removed the new beta version on my report that we do have now. The bug is still in the game. Okay then. Thanks. I limited on media's right now. Discord I can't really use right now due to connection and I don't use reddit and stuff. So any help would be great. Thanks. If any mods on here could correct this then That would be great too.
Tried again by adding the newly released beta and preview version that the bug is still in. If the bot removes it then I don't know what to do. Hopefully it doesn't this time. Fingers crossed Waited until the next day to try again.
This is the creator of this bug report but sadly with the migration I can’t update this anymore since I can no longer access my old account so I will have to update you here. It effects 1.21.61, 1.21.62 and beta 1.21.70.25
Oh wait this is the account. I just got access here but it doesn’t let me update my affected versions. This is my bug report. If anyone can help that would be helpful.
This bug still happens in the latest versions of the game but I lost access to updating this report. (Creator of the bug report) I’ve been waiting so long to see if I can update this again and sadly no.
Never mind. Just found out I can again. This new bug report confused me and I need to get used to it 🙂 Sorry about that. I’ve got disabilities so it happens 😉
Just to let you if you play java see a difference they turn just right Every update or beta comes out I will check to see if this is fixed