mojira.dev
MCPE-73165

Minecraft runs bad on iPad mini 5(also known as iPad mini 2019)

Recently bought the iPad mini to play some games on it. It performs quite well in most games and benchmarks prove that the A12 chip in this iPad is the real deal when it comes to performance. However Minecraft doesn't reflect its performance at all. It lags a lot(well below the 30fps mark) when using high/max video settings. Now that could seem ok at first because we are talking about high settings but my iPhone 7 (that uses a processor that's 2 year older than my iPad's) run way better. 

 

So I decided to create a world with the same seed and crank up the video setting to maximum possible on both iPhone 7 plus and iPad mini 5(fancy graphics,fancy bubbles,smooth lightning,beautiful skies turned on and chunks set at 32) The results are here: https://youtu.be/xGt6QUaDR_k    

 

The left side shows how my iPhone performs while the right side shows how the iPad performs. It really is disappointing. (Make sure that the video is set  to 720p@60fps or 1080p@60fps)

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I forgot to mention that this issue was there since 2019 according to other users(which are also complaining about this)

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 its pretty much just the device, fsr

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They need to fix it already 

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@jeffrobintolentino might be. I think this game also had issues with iphone xs(which uses the same processor) but that one could be fixed. The iPad runs well on other games I play but runs horrible only in Minecraft

 

@Conan Courtney I agree,but they choose not to for some reason. If it doesn’t get fixed for a while,I’ll have to report it to Apple itself. This issue was here since it launched in mid 2019

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An update for the new nether update. The game still runs horrible. In fact,it runs EVEN WORSE. If nobody fixes this till the next hotfix,I’ll let apple know that the devs refuse to fix it. It’s been more than a year,yet it’s still here

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It doesn’t even run well by using the lowest graphics possible. Absolutely ridiculous 

[Mojang] Mega_Spud (Jay)

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Yes,the issue is still there on 1.16.50 

 

The game used to run well only in 8 render distance but now it runs slightly  better on 16 render distance than how it was before. However,the problem of lagging still exists when the game is loading a chunk. Which means the game still lags on iPad mini 5(2019) Always does. Because you load a chunk.

 

How to reproduce the problem:

 

1) Just play the game. You’ll see the lag but to make things faster:

 

increase render distance to 16 and walk for a bit. The game will lag for a bit. 20 and above causes more lag and 32(max for me) never stops lagging.

 

 

what I expected was a Minecraft experience at a silky smooth 60fps and no lags whatsoever The processor inside it is no slouch.

 

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Does the issue still occur in the latest version? If so, can you add it to the affected versions?

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Done. The problem still exists even in the latest version. For some reason the team doesn’t seem willing to care about fixing/optimizing some issues. The fps drops to unplayable amounts when it’s loading a chunk so the only way I’ve found to prevent it is seating still and doing barely anything. Might as well not play it all together.

 

The tablet I use is not the only affected model either. I’ve heard similar complaints about lag in other iPads too. 

 

Its such a shame that a phone with a 4 year old processor runs Minecraft better than a tablet with a 2 year old one. The funny thing is that A12 is a massive leap compared to the A10. It doesn’t heat up as much as the A10 as well. Pretty neat stuff.

[Mod] OcelotOnesie

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We're tracking this issue in MCPE-66740, so this ticket is being resolved and linked as a duplicate.

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(Unassigned)

Unconfirmed

iOS

iOS 12

1.14.60 Hotfix, 1.16.50 Hotfix (iOS), 1.16.210

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