As the title states succinctly, the damage per tick of normal fire and soul fire is exactly the same. Ideally, soul fire does twice as much damage to any entity on top of it as compared to normal fire but this is not the case in the Beta.
As the title states succinctly, the damage per tick of normal fire and soul fire is exactly the same. Ideally, soul fire does twice as much damage to any entity on top of it as compared to normal fire but this is not the case in the Beta.
Aryan T.
(Unassigned)
Unconfirmed
Android
Android 9
fire, soul_fire, soul_sand, soul_soil
1.16.0.59 Beta
Retrieved
Thank you for your report!
We're actually already tracking this issue at MCPE-65615, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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