Loading a world with wifi crashes the game on Motorola and Samsung devices so multiplayer is not playable
-Turn on Hotspot/Wifi/Wlan
-Start the game
-Click ''Play''
(-Click ''Edit'' and join a local server)
-Load or start a world with wifi
Comments 3
I'm experiencing this wifi-only crash loading a world in version 1.0.5.3 (beta) with a Samsung Galaxy Tab A running android 6.0.1. My other devices running android 4.1 and 4.2 seem fine. Both new worlds and old, application and external storage, mash-up and vanilla, with or without global resources, if I have wifi on when I try to load the world, it crashes.
We're closing all issues only related to 0.6, 0.7 or snapshots of any version.
If you think that this issues applies to MCPE 0.9.5 or later, please comment here!