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MCPE-77955

Resource pack materials do not overwrites

When I'm trying to create Anti-XRay textures, it fails for reason noticed in the title. X-ray for entities works through manipulation with materials (entity.material, terrain.material). So I created a resource pack that will contain same files from vanilla pack so that they replace the X-ray texture. But it's not. Order of textures is right. I'm not really sure is that a bug or an expected behaviour, but I really need help with this. Thanks in advance.

Here both X-ray and Anti X-ray textures, and screenshot of their order.

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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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AntonPPDS

(Unassigned)

Unconfirmed

Windows

Windows 10

1.14.60 Hotfix

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