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MCPE-80328

Fireballs do not react to summoned projectiles

Description:
I am using a behavior pack to allow large fireballs to be summoned with commands, to be used in functions. I wanted them to be hit by a snowball downward, but they collided with the fireball and the fireball did not move.

Observed Results:
Fireball did not move.

Expected Results:
Snowball causes fireball to be launched downward.

How to reproduce (this doesn't require any add-ons):
1) In survival mode, have a ghast shoot a fireball at you.
2) Get the fireball in a stationary position by using a prepared, active repeating command block to teleport all fireballs to some arbitrary point. [Command: /tp @e[type=fireball] ~ ~2 ~]
3) Return to creative mode and kill the ghast; it is no longer needed.
4) Remove the command block; this will leave a stationary fireball.
5) Run the command "/execute @e[type=fireball] ~ ~ ~ /summon snowball ~ ~0.25 ~"
6) The fireball does not move, contrary to what should be happening.

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Comments 2

Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response

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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Unconfirmed

Multiple

Android 9

1.14.60 Hotfix

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