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MCPE-80934

Using the /fill command to create a Nether Portal frame in The End Teleports you to a "husk" Overworld

If you enter through a nether portal frame in the end, it summons your player at a y value of 32765, and into a "husk overworld".

Here are my findings:

  • Teleporting to a set location (ex 0, 70, 0) using /tp will create a "husk" character of which entitys will try to attack. They can hit that ghost entity, but no damage is delt to the player.

  • Using /summon or /fill will put the object or block you summoned in the position of your "husk".

  • Trying to break blocks works, but nothing will drop and no breaking sound will play. The player can also place an infinite amount of blocks, even if they only have 1 in their hot-bar.

  • It is impossible for the player to die, using fall damage, entity damage or even /kill does not work. (Edit note: Explosions do kill the player, and returns them back to the regular overworld.)

  • Entering a portal does not work.

  • You cannot damage entities.

  • Bug fixes when reloading world, blocks you broke were never actually broken, and mobs will immediately start attacking you. You will spawn where your "husk" character last was.

  • Entering the End through the Nether works as intended. The player will go to the end and can go back to the overworld once the dragon dies.

  • Even though my video was recorded in 1.16.0.63, this bug is still active in 1.16.0.64

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Thank you for your report!
We're tracking this issue in MCPE-34142, so this ticket is being resolved and linked as a duplicate.

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JFlash727

(Unassigned)

Unconfirmed

Windows

Windows 10

1.16.0.64 Beta

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