mojira.dev
MCPE-81698

Village Generation Disparity against JAVA - the probability of generating village

Compared to the JAVA edition of the game, buildings have different probabilities of generating, depending on village type.

For instances:

  1. A weaponsmith shop is more likely to appear in a Taiga village.

  2. A pen is more likely to appear in a Plains village.

  3. No fletcher shop in a Plains village.

  4. No stone mason building in a Savanna village.

  5. No shepherd's house in a Savanna village.

  6. No lamps in a Savanna village.

  7. No lamps in a Taiga village, too.

  8. And no accessories in a Plains village.

I entered many seeds. Villages seem so different from JAVA edition. That's crazy.

Comments 2

Thank you for your report!
However, this issue is Invalid.

Unfortunately we're only able to accept parity requests that meet specific criteria, in this case the disparity would be from the Village and Pillage update and as such is unable to be accepted here on the bug tracker.

For parity issues prior to Buzzy Bees or for issues that don't meet the 3 criteria mentioned here please head over to the Feedback website.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki

R.I.P. Village bugs

(X_X)

Alec Parungao

(Unassigned)

Unconfirmed

Android

Android 5.1

1.16.100.51 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.20

Retrieved