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MCPE-81879

/locate command does NOT show player constructed villages

I am trying to figure out the mechanics of new village. I opened creative mode on a random map, placed villagers, beds, and bells, and let them move by themselves. They are able to go to bed when the sky turns dark. There are also wandering traders and trader llamas.

However, when I use /locate village to locate the nearest village, it shows a location somewhere else, which is a naturally spawn village, instead of the closer "village" created by myself.

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Working as intended. The \locate village command only works on naturally generated villages.

Disagree with @ys. There is also the problem that when I tried to use /locate in worlds created in older versions of MCBE, the returned coordinates leads to a non-existent village – no villagers, no beds, no bells, no buildings, no animals, etc.

That is a bug you would have had to report seperately, but because it is fixed now in recent versions, that would be an invalid bug.

Hi Tianxing,

The main report here would be considered a feature request. The locate command is intended to find world generation features such as monuments and natural villages. A request for it to find player made places of note (such as villages) would be a feature request. To log a feature request head over to https://feedback.minecraft.net.

Regarding your comment for old worlds not locating correctly, we have a number of existing reports for that issue which you can find using the search function. The most prominent is MCPE-45526.

If you don't believe an existing report adequately covers your bug, you're welcome to raise a new one, however you would need to attach an example world and instructions to reproduce in order for someone to easily confirm it.

Ionic

Tianxing Yang

(Unassigned)

Unconfirmed

Android

Android 8.0.0

1.16.0.64 Beta

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