What I expected to happen was...:
I should log back on where I logged off.
What actually happened was...:
Standing on any of several blocks with non-full collision boxes when you log off results in falling through the block when you log back in. (Marked with ❌ below.)
Non-full block | Can relog on it safely? |
---|---|
Chest | ❌ |
Fence | ❌ |
Closed fence gate | ❌ |
Wall | ❌ |
Horizontal grindstone | ❌ |
Vertical grindstone | ✔ |
Horizontal end rod | ❌ |
Vertical end rod | ✔ |
Bell | ❌ |
Brewing stand | (Blocked by MCPE-58244) |
Lower slab | ✔ |
Daylight detector | ✔ |
Carpet | ✔ |
Cauldron | ✔ |
Composter | ✔ |
Glass pane | ✔ |
Iron bar | ✔ |
h4. Steps to Reproduce:
Build a test setup like the one picture below
Stand on the affected block and exit the map
Load back into the map and note you are now cooking
Notes
Sometimes without a barrier as displayed you can get displaced to a surrounding block. However this isn't guaranteed.
When logging out on a stack of 2 double chests you will sink to be standing on the lower double chest and unable to move.
Block lower when logging in, sink in chest, fall through chest
Linked issues
is duplicated by
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Comments


Affects 1.16.210 as well
At first I thought I saw a pattern where this applied to blocks with collision boxes that do not extend to the sides or top of the block space, but that doesn't seem to hold.
In the case of walls, I did not fall through when standing on the middle of the wall, but I did fall through when standing closer to the edge. this makes me think MCPE-65094 could be a factor.