mojira.dev
MCPE-84304

Zombie-type mobs cross arms as if they're charging a bow when targeting and holding something in the off-hand

Whenever a type of zombie (except for drowned) has an item in its offhand, it correctly positions like a player, but when it is chasing/attacking an entity, it crosses its arms as if it is charging a bow.

How to reproduce:

  1. Spawn a zombie.

  2. Type command: /replaceitem entity @e [type=zombie] slot.weapon.offhand 0 shield

  3. Go into survival mode or spawn a villager.

  4. Notice the position of the zombie’s arms when it is chasing/attacking.

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Comments 13

Please update the report with steps on how to reproduce the issue.

What I expected to happen was...:
When I killed a squid, it should have dropped an ink sac.

What actually happened was...:
Instead, it dropped an apple.

Steps to Reproduce:

  1. Find a squid (though we all know how difficult they are to find when you actually want to find one).

  2. Kill the squid.

  3. Notice that it drops apples instead of ink sacs. How am I supposed to get black dye now?

It's strange that the position when hostile is a bow position. It should remain a humanoid one.

3 more comments

Hi!

Does this issue occurs to anybody?
If yes, with what mobs does this issue occur?

This ticket will automatically reopen when you reply.

Zombies, as stated in the description.

Apparently, this is still a problem in the latest version 26.30. I can still reproduce this issue with zombies, zombified piglins, husks, and zombie villagers.

migrated

(Unassigned)

385047, 1448985

Confirmed

Multiple

Fire OS 5.6.6

off-hand_animation

1.21.100.23 Preview, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.220.50 Beta, 1.16.210.61 Beta, , 1.16.40 Hotfix, 1.16.100, 1.16.200, 1.21.21 Hotfix, 26.30

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