Whenever a type of zombie (except for drowned) has an item in its offhand, it correctly positions like a player, but when it is chasing/attacking an entity, it crosses its arms as if it is charging a bow.
How to reproduce:
Spawn a zombie.
Type command: /replaceitem entity @e [type=zombie] slot.weapon.offhand 0 shield
Go into survival mode or spawn a villager.
Notice the position of the zombie’s arms when it is chasing/attacking.
Linked issues
relates to 2
Comments 11
Relates to MCPE-37425.
Not fixed. This is not the same issue as MCPE-98606. have updated the summary to make it more clear.
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