Whenever a type of zombie (except for drowned) has an item in it's offhand, it correctly positions like a player, but when it is chasing/attacking an entity, it crosses its arms as if it is charging a bow.
How to reproduce:
Spawn a zombie.
Type command: /replaceitem entity @e [type=zombie] slot.weapon.offhand 0 shield
Go into survival mode or spawn a villager.
Notice the position of the zombie’s arms when it is chasing/attacking.
Has been reported to affect zombie, husk, pillager, vindicator or evoker at least.
Linked issues
relates to
Comments


It's strange that the position when hostile is a bow position. It should remain a humanoid one.

Affects 1.16.200
husk works also

Relates to MCPE-37425.
Fixed 1.16.220.50

Not fixed. This is not the same issue as MCPE-98606. have updated the summary to make it more clear.
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