Soulsand is meant to have a slightly shorter collision box than solid blocks, which allows entities to sink into it. This is no longer the case.
How to reproduce:
Place any solid block and one soulsand next to it.
Walk from the solid block onto the soulsand.
Expected outcome:
There is a noticeable dip and the player sinks into the soulsand.
Actual outcome:
The player does not sink into the soulsand.
Note that the soulsand still slows down movement.
Linked issues
blocks 1
is duplicated by 1
Comments 5
Affects 1.18.10.
Soulsand having a smaller collision box is an essential property of the block. Hackfixing pathfinding over soulsand by making its collision box the same as full blocks is not a proper fix.
This was probably done in 1.16.0.63 beta, based on the changelog statement: