mojira.dev
MCPE-87458

Soul sand collision box incorrect

Soulsand is meant to have a slightly shorter collision box than solid blocks, which allows entities to sink into it. This is no longer the case.

How to reproduce:

  1. Place any solid block and one soulsand next to it.

  2. Walk from the solid block onto the soulsand.

Expected outcome:
There is a noticeable dip and the player sinks into the soulsand.

Actual outcome:
The player does not sink into the soulsand.

Note that the soulsand still slows down movement.

Related issues

Comments

GoldenHelmet

This was probably done in 1.16.0.63 beta, based on the changelog statement:

  • Mobs can now pathfind on Soul Sand blocks

migrated

Affects 1.18.10.
Soulsand having a smaller collision box is an essential property of the block. Hackfixing pathfinding over soulsand by making its collision box the same as full blocks is not a proper fix. 

migrated

How do I add affected versions? seems to affect 1.19.0

GoldenHelmet

On the reporter, helpers, moderators, and Mojang can add Affected Versions to a report.

FireLiz

Fix was reverted in beta 1.19.40.24.

migrated

(Unassigned)

351803

Confirmed

Multiple

Windows 10 Pro

soul-sand, vanilla-parity

1.19.30.22 Preview, 1.17.10.20 Beta, 1.16.210.61 Beta, 1.16.100.50 Beta, 1.16.20.54 Beta, ..., 1.17.30, 1.17.41 Hotfix, 1.18.2 Hotfix, 1.19.0, 1.19.20

1.19.40.21 Preview, 1.19.50

Retrieved