In previous versions, the call back from the server event "minecraft: block_interacted_with" worked fine, apart from never causing a crash. But since 1.16.0 this server event no longer works and also the "destroyEntity ()" generates a crash and the same happens with the following example code:
system.listenForEvent("minecraft:entity_use_item", (datosInteract) => {
let jugador = datosInteract.data.entity;
let mano = system.getComponent(jugador, "minecraft:hand_container");
let lel = mano.data[0];
switch (lel.item){
case "minecraft:wooden_hoe":
let items = ["uhc:equipo1", "uhc:equipo2", "uhc:equipo3", "uhc:equipo4", "uhc:equipo5"];
let dar_equipo;
let borrar = system.createEventData(ejecutarComando);
borrar.data.command = "clear @a";
system.broadcastEvent(ejecutarComando, borrar);
for(let i = 0; i < 5; i++){ dar_equipo = system.createEventData(ejecutarComando); dar_equipo.data.command = "replaceitem entity @a slot.hotbar " + i + " " + items[i]; system.broadcastEvent(ejecutarComando, dar_equipo); };
break;
default:
break;
};
});
PS: The crash does not happen when I only make something show on the screen, even if I execute it within the for loop
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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