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MCPE-8903

Light levels beneath TNT do not update when TNT ignited in a hole to the void

When I ignited a TNT on a straight hole into the void, the lighting on the hole goes zero. But when I put fire on the hole, the lighting goes normal again.

Device: Lenovo A5500-HV

World Type: Old

Attachments

Comments 4

What happened: When TNT placed in a 1x1x"void" hole (i.e. a one block hole that extends all the way down and into the void) is ignited, the blocks below the TNT (all of which had 0 light level when the TNT was a solid block) do not refresh their lighting level.

What I expected to happen: when ignited, the blocks beneath the TNT would update their lighting level since a block was removed.

Note: When TNT is placed in a hole that does not extend all the way into the void, the light level of blocks beneath the TNT update correctly when the TNT is ignited.

Correction: This bug exists in Old world type.

Cleaning up all old issues, please reply if affects 0.12.1

Still affects 0.12.1 Official Release.

LioneL Alanguilan

(Unassigned)

Confirmed

Tablet - Android - Lenovo A8

Android 4.4.2

TNT, ignite, lighting

0.11.1

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