Once again, you don't take explosion damage in water, idk why this change got reverted by accident
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Comments 8
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Steps to reproduce:
Create a 3x3 pool of water, 1 block deep.
Obtain some TNT and a Flint and Steel.
Get into the water pool, place the TNT in the water and light it.
Observed Results:
You don't take any damage
Expected Results:
You take damage.
Can confirm this, tried a creeper music disc farm with a skeleton that shots arrows through lava so they ignite a TNT Block that then drops into a hole with creepers and water, after half a stack of TNT it came clear to me that this had to be a bug.
Can confirm.
Observed behavior: TNT underwater does no damage to players.
Expected behavior: When TNT is dispensed underwater, it damages players around it unless their feet are behind blocks – just like above the water.
Notes: This is inconsistent with the behavior from Java Edition which was marked Works As Intended in MC-26279 , and can serve as a correction to MCPE-21611 which was from prior to Buzzy Bees+ parity initiatives.
Can confirm this as of 8/25/2023, update 1.20.15. Creeper and TNT explosions in water don’t deal damage. I tested it with water and without; when I remove the water everything around the charged creeper dies when said creeper explodes. When the creeper and mobs are in water, however, no damage is dealt when creeper explodes.
i’ll work on testing with mobs in water but creeper out of water.
Edit: if the creeper steps out of water and explodes, mobs standing in water are damaged.
that is normal