XP orbs draw incorrectly if water is behind them, as the water disappears within the squared transparency area of the texture. (Clip may not be trimmed properly to show issue, as it's taken directly from my Xbox, please skip towards the end for issue demonstration.)
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Clip is located atΒ https://drive.google.com/file/d/1udF3eN686ZrkZmmJGthzQsGQROSvzMF6/view?usp=sharing due to Jira file size limits.
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We're tracking this issue in MCPE-70495, so this ticket is being resolved and linked as a duplicate.
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