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MCPE-91239

Some double chests become two single chests

When going to the nether and returning some double chests will become two single chests

Comments 3

I have also seen this issue. Two double chests have become single. I can see the hitbox for the other half but cannot open is as the server crashes with : 

Crash
[INFO] 	at void CraftingContainer::serverInitItemStackIds[int,int,class std::function<void >] (UnknownFile:?)
	at void ChestBlockActor::serverInitItemStackIds[int,int,class std::function<void >] (UnknownFile:?)
	at void ContainerManagerModel::serverInitItemStackIds[void] (UnknownFile:?)
	at class InventoryContentPacket InventoryContentPacket::fromPlayerInventoryId[enum ContainerID,class Player &] (UnknownFile:?)
	at enum EventResult VanillaServerGameplayEventListener::onPlayerOpenContainer[class Player &,enum ContainerType,class BlockPos const &,struct ActorUniqueID] (UnknownFile:?)
	at void ServerInstanceEventCoordinator::sendServerLevelInitialized[class ServerInstance &,class Level &] (UnknownFile:?)
	at void EventCoordinator<class ActorEventListener>::processEvent[class std::function<enum EventResult >] (UnknownFile:?)
	at bool ChestBlock::use[class Player &,class BlockPos const &,unsigned char]const  (UnknownFile:?)
	at bool Block::use[class Player &,class BlockPos const &,unsigned char]const  (UnknownFile:?)
	at bool GameMode::useItemOn[class ItemStack &,class BlockPos const &,unsigned char,class Vec3 const &,class Block const *] (UnknownFile:?)
	at enum InventoryTransactionError ItemUseInventoryTransaction::handle[class Player &,bool]const  (UnknownFile:?)
	at void Container::createTransactionContext[class std::function<void >,class std::function<void >] (UnknownFile:?)
	at void PlayerInventory::createTransactionContext[class std::function<void >,class std::function<void >] (UnknownFile:?)
	at enum InventoryTransactionError ItemUseInventoryTransaction::handle[class Player &,bool]const  (UnknownFile:?)
	at void ServerNetworkHandler::handle[class NetworkIdentifier const &,class InventoryTransactionPacket const &] (UnknownFile:?)
	at bool NetworkHandler::_sortAndPacketizeEvents[class NetworkHandler::Connection &,class std::chrono::time_point<struct std::chrono::steady_clock,class std::chrono::duration<__int64,struct std::ratio<1,1000000000> > >] (UnknownFile:?)
	at void NetworkHandler::runEvents[bool] (UnknownFile:?)
	at void NetworkHandler::runEvents[bool] (UnknownFile:?)
	at bool Minecraft::update[void] (UnknownFile:?)
	at void ServerInstance::_update[void] (UnknownFile:?)
	at void ServerInstance::startServerThread[void] (UnknownFile:?)
	at class WhitelistEntry * std::_Uninitialized_move<class WhitelistEntry *,class WhitelistEntry *,class std::allocator<class WhitelistEntry> >[class WhitelistEntry * const,class WhitelistEntry * const,class WhitelistEntry *,class std::allocator<class WhitelistEntry> &] (UnknownFile:?)
	at unsigned int std::_Pad::_Call_func[void *] (UnknownFile:?)
	at configthreadlocale (UnknownFile:?)
	at BaseThreadInitThunk (UnknownFile:?)
	at RtlUserThreadStart (UnknownFile:?)

I have been to the Nether and back, but it has not resolved it. I've started server and client in various orders, still no good.
Seen in 1.16.100.4

Was half of the chest invisible? If so, that is a duplicate of MCPE-106030.

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Peter Pao

(Unassigned)

Unconfirmed

Xbox

1.16.1

Retrieved