Consider a Minecraft world with a behavior pack that contains the following server script:
const system = server.registerSystem(0, 0);
system.initialize = () => {
system.listenForEvent("minecraft:block_interacted_with", event => {
let eventData = this.createEventData("minecraft:display_chat_event");
eventData.data.message = "Block interacted with";
this.broadcastEvent("minecraft:display_chat_event", eventData);
});
}
What it does is send a chat message everytime the minecraft:block_interacted_with
event is fired. Before 1.16.0, this script would send a chat message everytime the player used a Fire charge and a Flint and steel. After the update, this no longer works.
This event still works for other things like opening and closing fence gates, however the event is no longer fired when a player uses a Fire charge or Flint and steel.
Linked issues
duplicates 1
Comments 3
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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We're tracking this issue in MCPE-88469, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
If you feel this is still a valid issue in the latest version, then please update the ticket accordingly and ensure that it follows the Issue Guidelines including clear steps to reproduce the problem.
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