Can you pls add a molang component called "query.is_shooting", what it does it returns a 1 when the entity shoots
And also a "reset" variable that you can put at the end of a saved variable like "variable.name = query.anim_time; reset variable.attack_time", what it does is reset the stored value in the variable when the molang after the "reset" results a 1
Sorry if I have to put this here, feedback site is broken and it kicks me out every time I log in
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