mojira.dev

Jumong D. Isla

Assigned

No issues.

Reported

MCPE-116871 Teleport command doesn't allow teleported entities to look directly up or down Duplicate MCPE-115455 Max armor receivable is capped to 20(equivalent of full diamond armor) Incomplete MCPE-113949 Performance issues with entities Incomplete MC-209128 Axolotls have the wrong animation in land and water Awaiting Response MCPE-109423 Projectiles hit their target a few blocks before they should Confirmed MC-205959 Player and data pack ran commands are not the same as command block ran commands Invalid MCPE-104645 Custom projectiles are desynced client-sidedly Duplicate MCPE-104462 New item components do not work Incomplete MCPE-104457 Tps drops when an entity has a target(performance issue) Incomplete MCPE-103804 Behavior.charge_held_item and behavior.ranged_attack are not documented Incomplete MCPE-100352 Skeletons don't attack in old worlds Cannot Reproduce MCPE-96705 Game freezes during a behavior animation Incomplete MCPE-96253 Mobs shoot projectiles at an offset that prevents them from hitting targets above them Confirmed MCPE-96001 Potion inconsistency Duplicate MCPE-95130 Phantoms get stuck Duplicate MCPE-95129 Mobs jump when moving onto several blocks with no collision or very low collision Fixed MCPE-94589 Snowgolems take temperature damage even with fire res Duplicate MCPE-93919 Mushroom stems aren't registered in commands Invalid MC-195831 Skeletons Don't look up Duplicate MCPE-92964 Pls read, not a bug but pls read Invalid

Comments

Can I close this?, it seem to have been fixed by accident

Yes, if you keep spawning spiders in snow biomes, not a single stray riding it would spawn (same with the nether)

Magdalena Wardak yes, it still does not deal damage in water

Yes, when you add the component to an item, it will play the use animation but it won't shoot a projectile or lose durability

This is becaused Mojang changed the format for custom blocks... The 1.12-1.14 format no longer work

I think the main reason is that the strafing is not properly cancelled by the code when the skeleton switches from strafing to pathfinding mode. This causes the movement amplifier values to get mixed up

They should fix the bow AI goal in general because there are a lot of bugs involving it.

One of the most notable ones are this and skeletons sliding on the floor after losing their target while strafing

Mark Derickson No I wasn't, It will need OptiFine to work, and as you can see it says "1.16.1/Vanilla"