Custom projectile entities are desynced in the client-side.
When you spawn one, they seem to just float even though the server-side entity is moving or at least have changed positions.
I can't show this without a video but here is how to reproduce:
Make an addon that adds a custom projectile
Get it to move by using a mob to shoot it, or slime blocks.
Expectation:
The projectile should move in the client and server
Observation:
The projectile will only move server-sidedly but the projectile will stay at where it were in the client-side, just floating there.
For the addon that I sent, spawn a wither skeleton and replace their hand item with a bow. Then get them to attack you because they shoot a custom projectile
Linked issues
Comments 4
Thank you for your report!
We're tracking this issue in MCPE-101140, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-101140, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Could you please attach the add-on you're using to this report?