mojira.dev
MCPE-101140

Projectile Models Break When Runtime Identifier Is Added

When adding "runtime_identifier" to an entity that will act as a projectile, the entity will act as a projectile however their model will stay stationary. This also sometimes crashes the game.

Expected Behavior:

 - The model follows the projectile

Actual Behavior:

 - The model gets stuck where it spawns

Steps to reproduce:

1. Duplicate all arrow files and rename identifiers to something else

2. Add ' "runtime_identifer": "minecraft:arrow" ' to the entities behavior file in the description

3. Spawn entity and observe that the model stays stuck in the air

 

These throwing knives use ' "runtime_identifier": "minecraft:snowball" ', also doesn't work with arrows or eggs.

Linked issues

Attachments

Comments 18

Still affects 1.16.100.58

Still affects 1.16.100.58

Still affects 1.16.100.59

Still affects 1.16.100.59

8 more comments

Fixed in 1.16.200.57

Fixed in 1.16.200.57!!

Fixed in 1.16.200.57!!

This issue was also reported at MCPE-106192.

This issue was also reported at MCPE-106192.

Gruntastic

(Unassigned)

426054

Community Consensus

Multiple

add-on, projectiles

1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.59 Beta

1.16.200

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