When adding "runtime_identifier" to an entity that will act as a projectile, the entity will act as a projectile however their model will stay stationary. This also sometimes crashes the game.
Expected Behavior:
- The model follows the projectile
Actual Behavior:
- The model gets stuck where it spawns
Steps to reproduce:
1. Duplicate all arrow files and rename identifiers to something else
2. Add ' "runtime_identifer": "minecraft:arrow" ' to the entities behavior file in the description
3. Spawn entity and observe that the model stays stuck in the air
These throwing knives use ' "runtime_identifier": "minecraft:snowball" ', also doesn't work with arrows or eggs.
Linked issues
is duplicated by 1
relates to 1
Attachments
Comments 18

This issue was also reported at MCPE-106192.
This issue was also reported at MCPE-106192.