mojira.dev
MCPE-109423

Projectiles hit their target a few blocks before they should

Projectiles always hit their target a little too far. In fact, you could use a shield and see how far it hitted which it shouldn't.

Steps to reproduce:

Option A:

1. Spawn a skeleton with a bow or trident drowned

2. Get a shield

3. Get them to shoot you

Option B:

  1. Get a trident

  2. Throw and hit something with it

Observation: The projectiles hit a little too far from their target entity. They seem to stop or disappear at around 1 block from the actual hitbox of the entity. This is more noticable with the trident as it stops way too far from the entity it hits, same with shield blocking arrow as it stops 1 block from the player's hitbox.

Expectation: The projectile is suppose to only disappear or stop when hitting the target's actual hitbox

 

Linked issues

MCPE-114354 Tridents damaging entities before colliding with them Resolved MCPE-118371 Thrown potions (entity) do not match their model when cast Resolved MCPE-118372 Projectiles strike instantly at close range Resolved MCPE-124357 The hitboxes of some projectiles seems a bit too big, or off set. Resolved MCPE-128999 Snowballs break before they even hit the ground Resolved

Attachments

Comments 12

Well that explains why when you shoot relatively close to a target the projectile is not visible.

Affects 1.17.0.52 

Affects 1.17.40.20

Affects 1.17.30

Affects 1.18.2 and 1.18.10.24

2 more comments
InsecurleySecure

And this is an example of Mojang taking their sweet time to fix something. (Plz don't hurt me)

This issue affects version 1.20.40

This issue affects version 1.21.21

Minecraft386882

Confirmed in 1.21.44

Confirmed and still affects latest release 1.21.51

Jumong D. Isla

(Unassigned)

451116

Confirmed

Multiple

Android 8.1.0

1.19.80.24 Preview, 1.19.80.22 Preview, 1.19.80.21 Preview, 1.18.20.26 Preview, 1.18.20.25 Beta, ..., 1.20.50, 1.20.60.23 Preview, 1.20.81 Hotfix, 1.21.60.24 Preview, 1.21.51 Hotfix

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