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MCPE-94886

Mobs despawn when sent to the nether

I play on simulation distance 10. In my drowned farm, the mobs are sent to the nether to clear them out of the mob cap more quickly. However, when I change from the overworld to the nether, even through the same portal, they are all gone. This also happens when I hit one of them to interact with them.

 

How to reproduce:

  • set simulation distance to 10

  • create a bunch of water streams that carry naturally spawned hostile mobs into nether portals

  • go to the other side through the same portal

What should happen:

  • mobs should all be in the nether

What really happens:

  • everything has despawned

 

When I lower my simulation distance to 4 chunks, nothing despawns, everything gets transported to the nether, even when I go there through a different portal a few blocks away.

Related issues

Comments

[Mod] Umija5895M

Thank you for your report!
We're tracking this issue in MCPE-66818, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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Windows

1.16.10

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