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MCPE-95336

Creepers explode when there's no player nearby

Creepers may explode when mobs are fighting each other without player nearby.

STR: Make simple 4x4 room with iron golem, bunch of skeletons and creepers. Let them fight.

If it is intended behaviour, it is extremely annoying. I got villager killed by creeper explosion outside the building without me even noticing it, so I couldn't revert to backup.

The workaround is to never let Iron Golems fight hostile mobs (via fences and lighting). However, it kinda defeats the point of Iron Golems existing in first place.

PS:

"One of the biggest game design decisions in Minecraft is that all (well, most) negative things that affect the world or the player should happen near the player, and be clear to the player. Thatโ€™s why creepers only explode near players, and thatโ€™s why fires stopped spreading indefinitely."

https://notch.tumblr.com/post/8208212863/the-psychology-of-the-reticle-and-the-feeling-of

Linked issues

Comments 4

This seems intentional and worked like this for a long time. According to wiki:
"When hit by a stray projectile, a creeper retaliates if not already chasing a player."

Oh, I see. I tried to find it in wiki before reporting but somehow missed it.

It still feels wrong and unfair, tho. I did nothing wrong and the game punishes me for it. Why?

The purpose of Iron Golems is to protect villages/players from hostile mobs. However, this very process will eventually cause unlimited destruction of terrain and/or structures if player is just AFK somewhere and golems are left to their own devices, dying and respawning endlessly.

It may sound rare, but it happened for me twice or thrice since Nether Update release, and I don't play thatย much.

Just to be clear โ€“ I'm not asking to remove this feature.

But maybe tweak it somehow, I dunno. E.g. if player is so far that they cannot even hear explosion/evaluate damage/repair/revert to backup, disable this behaviour of creeper. Limit to radius of 20-40 blocks, maybe? So player can safely AFK in big enough base.

Wildfires were "working as intended" as well, but they still were nerfed to become manageable.

Thank you for your report!
We're tracking this issue in MCPE-57659, so this ticket is being resolved and linked as a duplicate.

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Eugene Kozlov

(Unassigned)

Unconfirmed

Windows

1.16.1

Retrieved