mojira.dev

Ender pearl is a fantastic resource. Since it's release it always has and I believe should be able to save you. This bug is happening since the 1.16 update. The first half second you start to fall you can throw an enderpearl down and see that it falls at the same speed as the player. After the first brief second if you throw a pearl downwards it lands after the player lands. This will cause fall damage from wherever you started the fall from and the ender pearl does nothing to negate the damage. Reproduction was achieved by throwing a pearl down while falling.Β 

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Can confirm in 1.20.81.

Description

The player's velocity is ignored when they throw a projectile.

Newtons first law of motion states: An object in motion remains in motion at constant speed and in a straight line unless acted on by an unbalanced force.Β  It is expected that projectiles in the players inventory are in motion with the player. The initial velocity of a thrown projectile should beΒ 

enderPearlVelocity = playerVelocity + playerFacingDirection * throwStrength

Β This does not work as indented as it has been fixed in Java Edition. (MC-271449Β andΒ MC-137719)Β 

Steps to Reproduce:

Vertical:

  1. Fall from a high place.

  2. Wait until you reach terminal velocity.

  3. Throw a projectile downward.

Horizontal:

  1. Use an elytra and rockets to propel yourself forward as fast as possible.

  2. Use a projectile.

Observed Results:

The projectile is thrown backward relative to the player.

Expected Results:

The projectile is thrown forward relative to the player.

Affects version 1.21.0

This bug also affects bows, crossbows, snowballs, potions, tridents, and wind charges.Β 

This bug is the same as MC-271449 and MC-137719. Both of which have been fixed in Java Edition.

Curtis Conlin

(Unassigned)

408459

Confirmed

Xbox

Ender pearl speed

1.16.40 Hotfix

Retrieved