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MCPE-99784

(INVAILD) Pillagers shoot arrows with non-bow weapons/skeletons don't use crossbows correctly

Summary: If you replace the Pillagers weapon with a weapon other than a bow or a crossbow, the Pillager doesn't do a melee attack like Vindicators and instead shoots like skeletons.

If you replace the skeletons or strays weapon with the crossbow, the skeleton/stray doesn't charge the crossbow and just sits their doing nothing.

How to reproduce (for Pillagers):

  1. Summon a Pillager

  2. Use the command: /replaceitem entity @e[type=pillager] slot.weapon.mainhand 1 air

  3. Have the Pillager shoot a Villager

Observed Result: The Pillager Shoots like a skeleton

Expected Result: The Pillager charges at the enemy like Vindicator do

How to reproduce (for skeletons/strays)

  1. Summon a skeleton/stray

  2. Use the command:

  3. For skeletons: /replaceitem entity @e[type=skeleton] slot.weapon.mainhand 1 crossbow

  4. For strays: /replaceitem entity @e[type=stray] slot.weapon.mainhand 1 crossbow

  5. Be in survival mode

Observed Result: The skeleton/stray holds the crossbow weirdly

Expected Result: The skeleton/stray uses the crossbow like the Pillagers do

If the Pillager and skeleton/stray issues need to be in separated bug reports, I'm more than happy to do that, I was unsure of that since they're similar.

Comments 2

Invalid - You are supposed to put one bug per ticket.

Like I said, they were both similar so I had to, good to know.

Jesse Kohn

(Unassigned)

Unconfirmed

Multiple

AI

1.16.40 Hotfix

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