mojira.dev

Walter Brown

Assigned

No issues.

Reported

View all
WEB-3602 Advertisements on minecraft.gamepedia.com (Mobile) Invalid MC-199849 Subtitles say "Skeleton shoots" no matter what mob shoots from their bow Duplicate MC-199270 Horses being ridden by mobs move strangely. Duplicate MC-199161 Attribute "generic.attack_knockback" doesn't work for iron golems Duplicate MC-198995 Mobs that can use bows don't tilt their heads/arms vertically when shooting Duplicate MCPE-96150 Vex failure Incomplete MCPE-95320 (Parity Issue) Ranged Piglins Duplicate MCPE-94335 Evoker fangs can only spawn facing two directions Incomplete MCPE-93771 Iron golem attack damage stays the same regardless of what is done Incomplete MCPE-93207 Baby Zombified Piglins have the same speed as adults Incomplete

Comments

Invalid - You are supposed to put one bug per ticket.

Also happens with illusioners.

You might need to do minecraft:turn_pink instead of just turn_pink

Do you have any mods or datapacks active?

How is this still not fixed?

That's because skeletons are undead which means they heal from instant harming and take damage from instant healing.

Happened to me as well. Sure is annoying.

I have noticed the melee attack in the new beta but it may fly weirdly and spin around in circles.

Also happens with levers and fire.

Ticket updated. I was using a behavior pack when that happened.

Ravagers have the same issue, as per MCPE-79580.

Were you using any behavior packs in that world?

That's Working as Intended.

That is because status effects do the same damage regardless of armor.

Actually happens to every mob immune to fire.

I think that is because they only drop gunpowder when killed by the player.

Load more comments