mojira.dev
MCPE-99798

Skeletons don't use crossbows correctly

Summary: If you replace the skeletons weapon with a crossbow, and tries to attack with it, it does nothing and holds it in a weird way. Same thing goes for strays.

How to reproduce

  1. Summon a skeleton/stray

  2. Use the command:

  3. For skeletons: /replaceitem entity @e[type=skeleton] slot.weapon.mainhand 1 crossbow

  4. For strays: /replaceitem entity @e[type=stray] slot.weapon.mainhand 1 crossbow

  5. Be in survival mode

Observed Result: The skeleton/stray holds the crossbow weirdly

Expected Result: The skeleton/stray uses the crossbow like the Pillagers do

Comments 1

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Jesse Kohn

(Unassigned)

507687

Confirmed

Multiple

1.17.30.22 Beta, 1.16.40 Hotfix, 1.20.51 Hotfix

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