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MCPE-99866

Strange world seed

I had a world that said "This world cannot be opened", so I created a new world to transfer it's CURRENT file, to fix the error, but I had forgotten to enter the seed of my world. When the world opened up, I wanted to explore it for a little bit. After a few seconds of walking around, I found a ice spikes biome. I wandered around a little bit, until I saw some unusual things. First, I saw 3 sea turtles spawn, a few blocks away from the ice sheet, and that means that the seed had generated a warm beach right next to a cold biome, which shouldn't happen. The next thing I saw, was a structure, composed of gravel, cracked cobblestone, and mossy cobblestone, sitting on top of one of the ice spikes. I climbed up the ice spike, and went in the structure. I removed some ice from the floor, and I found a chest, sitting next to a block of magma. Inside the chest, was a piece of rotten flesh, a treasure map, and some wheat, spread out across the grid. I'm assuming that the structure was supposed to be underwater, because of the magma block, and the game probably thought that the glacier was water. The third strange thing I saw, was lily pads on top of the ice sheet, again, it was probably the game thinking that it was water. The last thing I saw was a small glacier inside of a small lake, in a forest biome. I don't know how this happened. If you want to try this seed out for yourself, the seed is -1027737731. This might not work on console, or Java, because they have different world generation systems.

I have provided some screenshots of the discoveries below.

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Comments 2

From the pictures, it looks like you have a frozen ocean biome next to a swamp, a very small frozen ocean completely enclosed by land, and an underwater ruins structure that generated up high in one of the frozen oceans. And you had a warm beach next to one of the frozen oceans as well. I'm not sure that any of this is a bug. I understand your expected results to be

  1. Warm and cold biomes would not generate next to each other.

  2. Underwater ruins would not generate above sea level (Y = 63).

Are you basing these expectations on any game documentation, or just on the expectation that Minecraft worlds should be realistic?

A little bit of both. Some of it is based on game documentation, like the structure spawning on-top of a glacier, and realistic values, such as the fact that a warm ocean biome shouldn't generate right next to an ice spike biome.

DigitalCraft294

(Unassigned)

Unconfirmed

Windows

Windows 10 Pro 64 bit version 1909 (OS build 18363.1082)

1.16.21

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