Was walking around when damage starts stacking quick, cannot even react as I get flung into lava for several seconds and burned losing all gear and xp. Switch is located right by router, if the lag is going to be so intense can players just be d/c'd instead of whatever this is. Bedrock forcing me to lose weeks of gear and supplies is a hard pill to swallow and want to continue. From my perspective I was fighting mobs just fine one second, decide to light up some more space and then bedrock says no more.
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Steps to reproduce:
Play Minecraft on switch
Walk around
Observed results:
Server side spawns enemies that don’t appear on client side resulting in invisible enemies
Expected results:
Either enemies would load or a d/c should occur.
I have a longer video but it’s just me walking an extra few seconds before the crazy invisible damage stacking. Another great example of something wrong with the server tracking one thing and the user seeing another is mining: sometimes on both Xbox with wired connection averaging 100 mbs down 15 mbs up and switch right next to the same router just over wireless when mining the block will break on my console/ game session and I will move down but that same block will reappear except my position won’t revert prior to the block reappearing. So in an ocean monument mining downward you break through the roof only the game replaces that block AFTER you’ve already entered, so now you have to kill the giant one eyed monster and hope the spoons effect isn’t gonna drown you because the block you broke to enter has reappeared. This can happen mining down in general where you start taking suffocation damage, my console seems to be registering the block as breaking but it gets replaced. This bug to me where the enemies aren’t loading is just an extension of this mix up. A final probable example is throwing a trident with loyalty that does not return in bedrock. There’s a solid disconnect with the way the bedrock realm processes what occurs and what then gets fed to players after they’ve acted.
No texture packs or plug ins I’m playing on a realm I am not the host of using latest patch with Xbox series S and Nintendo switch to access. Vanilla bedrock game experience.
Hi
Does this issue occur only when playing Minecraft? Can you check other applications if there are any issues?
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This type of lag or maybe desync only happens with Minecraft bedrock on both Xbox or switch. I’ve attached a photo of my network statistics on the Xbox I’m using, almost a gig download and 10-15 mbps upload and no packet loss but also another clip on Minecraft bedrock base game on my Xbox series s with this connection where I am mining down and the water block doesn’t update so I fall. Luckily there was a mine shaft but this can happen over huge cave gaps, or even lava and then what is the point of paying for a service to waste time like that.
Finally I have also attached a recent gameplay match of 6 players in the same match of the new AC6, one of my friends is on the east coast and myself and the other friend are located on the opposite coast and the match plays real smooth. When viewing the AC6 clip keep in mind the players stand still when too much damage is sustained and they enter a “stunned” mode, no one is standing still from lag but being hit enough to stun them so while it’s hard to see there is a red bar above them indicating this stunned effect. When I take damage it’s obvious the enemy 3 players are attacking me no phantom damage appearance to me.
I’ve added another video that highlights the server not tracking the player right, it’s a player in the realm and they phase through a wall while trying to hide from illagers.
Hi
Would it be possible for you to upload copy of affected world? If it will exceed file size limit you can use OneDrive or similar file hosting service and share link.
This ticket will automatically reopen when you reply.
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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