mojira.dev
REALMS-11625

Environment within a chunk may noticeably change when getting close to the chunk when thousands of blocks away from spawn

Playing in loaded chunks, I have been in affected area multiple times since the 1.20.51 update. While playing today I notice fireworks aren't working with my elytra, so after attempting to fly using a riptide trident I take damage mid-air from a phantom and spontaneously a massive section of the ice from the frozen ocean "melted" but it was more like it just got replaced with actual ocean because it got rid of both packed and blue ice and left water level with the rest of the ocean. Because the video i have is unable to be uploaded I will link my reddit post. here: https://www.reddit.com/r/Minecraft/comments/18shtz7/what_the_heck_happened_here/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Comments 3

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please provide the seed in which this issue occurred?

This ticket will automatically reopen when you reply.

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The seed is -6584805417095835892, the world was made in the early stages of 1.19, and continued being played on regularly through the 1.20.51 update.

This sounds like a discrepancy in world generation across versions (1.19 --> 1.20). This can happen particularly with the interaction between client side chunk generation and loading previously explored, but not altered chunks from memory. 

Dj_Burgertron

(Unassigned)

Confirmed

Bedrock

Retrieved