I recently paid for 6 months on my realm and went to implement a Behavior pack I've been working hard on which adds new loot tables and crafting recipes to the game and nothing works on my realm at all. Despite my best efforts nothing works. The Behavior pack has unique UUIDs. I tried increasing the version number, nothing. The map that I used for my realm actually has cheats and experimental features turned on-- but it still doesn't work. Everything works in my world off of the realm just fine.
Also, why on earth are behavior pack recipes (and maybe even loot tables) locked behind experimental features being on anyway? That is completely stupid. It opens the world up to breaking entirely because of unintended beta features that you have to enable to get your custom recipes to work. Doesn't make a lick of sense to me.
People have been telling me that custom recipes work on Bedrock servers--- why should I have to go that route when I already paid for 6 months of my realm and should be able to trust Mojang with offering all of the add-on support necessary for my own realm through them??
It's so disappointing to have spent days of work and time creating this behavior pack (my first pack) just to not have it work on my realm no matter what I do.
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This is a dupe.
Also note that any feature that requires the experimental toggle does not function in Realms. We are looking into on how to support experimental gameplay on Realms.
Hey Fredrik,
Thanks for taking the time to respond – I've attached the pack above. So based on what I'm reading from you said does that mean that custom crafting recipes simply don't work on realms no matter what because they're gated behind experimental features? Couldn't they just not be gated behind experimental features? Making new recipes for existing or new entities seems like a pretty bare bones level of modding the game and shouldn't be locked behind experimental features especially as that feature could break our world. Are loot tables also locked behind experimental features?
It just bums me out that I spent sooo many hours learning how to do all of this stuff and getting excited about it just to have literally none of it work on realms. Why on earth would I care to add a behavior pack to a single player world? I haven't enjoyed single player since we had the ability to play with friends. Realms should definitely better support modding. As it stands right now I've quit all attempts at it. There's no point.
I understand! The reason for having custom crafting recipes behind the experimental toggle I can't answer to unfortunately. This is decided by the game play teams. The fact that experimental does not work on realms is a bug, and I hope we can get it fixed. I have no ETA for that though.
Loot tables does not seem to require the experimental flag in a local world and on Realms in a quick test I did.
Thanks Fredrik! I'm excited to know that loot tables should work! I'll have to give those a try by themselves.
Also if there's anything at all you can do with regards to suggesting to the team that custom recipes not be locked behind experimental features that would be amazing! I'd really love to utilize this feature of behavior packs without jeopardizing my world.
Custom recipes outside of experimental flag is on the roadmap but there's no current ETA. I wouldn't expect it to land within the next minor updates, sorry about that.
I'd like to understand this issue and investigate. Can you upload the pack here? If you do not want to share publicly I can make this issue private until I remove the pack.