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REALMS-386

Realms Servers not Handling Addons the same as Local machines

I run my addons on my local machine and on local multiplayer on a network and the addons work as expected. However when I load the map to the Realm, the Addons perform very differently.

I have attached a world with the addon loaded. Please try this to see what the issue is.

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Just to be more specific. I created Strays that behave like tamed body gaurds. On my pc they behave perfectly. I can tame them with a golden chestplate, and they follow me and use melee, instead of arrows. When I load the same exact world to my realm, the strays revert back to behaving just like strays. They shoot arrows, and are no longer tameable.

Please look into this, I have reported this type of issue multiple times, and no one is picking up this ticket or getting back to me.

I figured out that loading worlds with Addons to a Realm need to have an updated manifest file. If you try to add a world that has and addon with a matching manifest to a REalm that previously had it, the Realm will not overwrite the old one. You have to change either the uuid of the manifest for that addon, or you can more easily change the version of the protocols in the manifest.

Personally, I think this should be clearly explained somewhere in the future. I naturally assumed that the Realm would erase all previous data when the world is replaced. Like I said, this behavior is different from doing the same thing on your pc. I don't have to change the uuid or the version to reapply an updated version of the addon in my local games. The inconsistency is very confusing without Mojang releasing these requirements to the public.

Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Cecil McIntosh

(Unassigned)

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