I have been making a map that uses trapped chests for a GUI screen through command blocks on a realm. Everything seemed to be working fine a week ago but suddenly the commands were no longer being activated by opening the chests because they were being powered already by the trapped chest while it was closed. A quick look in the bug tracker showed that this might have been an old issue that was resolved once before but it didn't specify that it was on realms.
Comments 2
The issue has been identified and resolved. The way I was testing the command was by opening the trapped chest that was to be cloned(Which happened to be sitting on the command chain to start the sequence). It is my belief that by doing this it cloned the fact that the new chest should be giving off a redstone signal because the one I was cloning was currently giving off a redstone signal. So even though the new chest was not open it was still powered, meaning a new command could not be activated by opening it.
Does this happen with all trapped chests on your realm, or does the location matter?
Does the same issue happen on a local copy of the world?
What existing bug report are you referring to?
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