May we be given an explanation as to why this is considered acceptable? It feels incredibly repetitive and actively goes out of its way to make the game feel more mundane, opposed to just. Using the old music weights. As the charts from tryashtar show, the disparity is massive and this cannot be considered a minor issue. Alongside creative music straight up not being in the biome’s environments attributes and not playing as well as deep oceans missing underwater music, this game’s music variety (and by extension, enjoyment of many players) has plummeted. If the intent is to promote the new artist, isn’t the main menu enough? Let alone getting in a massive game to begin with?
Actually incredibly upsetting.
A much more acceptable approach to pushing new music to the forefront would simply be making it more common on the title screen, which players will always hear but no gameplay occurs.
Of course it’s intentional, but does that matter when it’s frustrating enough to make someone like me want to quit playing? No music shouldn’t be heavily favored to the point of effectively being the game’s entire soundtrack. Players will have to listen to the same few songs for a few months until the next drop (assuming we don’t get a surprise one soon,) and moves like this severely hinder the enjoyment and longevity of the game.
I’ve been hearing the same handful of tracks now, and I’ve been playing for hours a day.
Compared to the variety that 1.19/20/21 had, this feels incredibly mundane and actively makes me want to stop playing, I hope this decision is reversed
:/
My final take on this.
Music weighting should probably just be removed at this point
Although it would require rewriting, the last few tracks played shouldn’t be able to play again.
This isn’t really anything devs have control over of course, but we should probably have 2 artists a year like Caves & Cliffs to ease repetition if weighting will remain skewed each update.