mojira.dev

Aaron Brandau

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1.19.0 release tested for repeatability on multiple seeds after discovering:

Any loot chest with maps in it takes an extremely long time to load and in place of the buried treasure map is a regular map named 'buried treasure map'. This is true for shipwreck chest and ocean ruins. The iron chest does not have a delay when opening. only chests with maps. 

Edit: After further testing- The further away the buried treasure is the more repeatable the bug is. At a certain point, the map is too far away and it takes too long, eventually giving you the regular map named 'buried treasure map'

Each example below was reproduced twice in the same seed

Seed:-4866554710752936745
Shipwreck with map at -192 ~ -272 had a delay to produce loot table but did produce a buried treasure map. 
Buried treasure was at -839 ~ -1031

Seed: -5273697937629844779
Shipwreck with map at -848 ~-112. No delay to produce map
Buried treasure was at -759 ~ 185

Seed: -538637074911430850
Ocean ruin at 469 38 -1254 - took over 15 seconds to open the chest. Map was named 'buried treasure map' but was actually a blank map. 
Shipwreck at 469 38 -1391 - same result. took about 5 seconds to open the chest and Map was a blank 'buried treasure map'
I used /locate structure to find the closest buried treasure and it took about 2 minutes to find it at 2089 ~ -1383

I did test this in a few other seeds and the results were repeatable. within the first couple hundred blocks of distance the loot table produces as expected. after 500 blocks or so it takes a while. and over 1000 blocks the maps fail to produce and cause a considerable amount of lag in the process. 

Im a mod on a server. We are having this issue at all of our outposts. Im working on lighting them all up, but after executing kill command at one outpost I killed over 1600 pillagers. They appear to spawn 200-400 per minute. We are in the latest full update, 1.14.3, but the server was started on 1.14.1. I have footage of me working on spawn proofing. which shows the debug screen along with commands executed/entities killed. 

Edit. While looking for this bug report and posting this i was afking near one of the outposts. in 10 minutes over 2400 pillagers spawned. I will edit the footage down and upload it. 

Edit #2: my screen capture didn't save, so i redid a few different tests. I attempted to recreate this in single player both in a newly generates 1.14.3 world, and in a 1.14.3 world that I first created in 1.14 and then upgraded and loaded one version at a time. I did not experience it in single player. However, I rerecorded the test in the server I work on. 

https://youtu.be/NK-0iFntu40