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Aidan Pallian

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Assigned

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Reported

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MC-300969 Sprint toggle disabled after opening any inventory UI Duplicate MC-93659 Iron pickaxes breaking crash game Duplicate MC-70187 Breaking animation is choppy or missing when facing straight down Duplicate MC-70063 Stuck arrows just teleport down when breaking the block below them Incomplete MC-69835 Chicken jockey with a zombie villager; zombie at ground level Duplicate MC-69412 game crashes when host quits out of lan Incomplete MC-69410 Skin is steve for lan host Duplicate MC-69337 When facing north or south between two chunks, turn till one is almost off the screen and the chunk becomes void Duplicate MC-69335 When facing north toward a bed against a wall, turn till its almost off the screen and you can see void Duplicate MC-69295 Breaking animation shows on both chests when breaking one Duplicate

Comments

I noticed this when I went to disenchant something and it stayed “glowing”. but the glint freezes, the animation stops

try it yourself, the binary stops working.

Ryan, did this just happen, or did mojang mean to add this? if so, will it ever change?

Ive tried this with bunnies, villagers, and sheep, don't have this problem anymore.

PS is this related to mc-2025?

will this eventually be fixed by rewriting a certain code?

still they have not many places to spawn

so turns out the blocks finally filled. the real issue is "while waiting for fill to work, quitting crashes the game".

Im in the car, So i will post this in several hours.

The Java Se binary stopped working. Therefore the log did not change.

ive tried making a new world. same name, still didnt work.

I dont think anything changed, but here:

[07:06:40] [Client thread/INFO]: Setting user: awp2000
[07:06:40] [Client thread/INFO]: (Session ID is token:0f2ba6fb20164e0ab6970ba506dda329:587a4031f3e14d95abb39315fbb469d9)
[07:06:44] [Client thread/INFO]: LWJGL Version: 2.9.1
[07:06:45] [Client thread/INFO]: Reloading ResourceManager: Default
[07:06:46] [Sound Library Loader/INFO]: Starting up SoundSystem...
[07:06:46] [Client thread/WARN]: File minecraft:sounds/mob/ghast/fireball.ogg does not exist, cannot add it to event minecraft:item.fireCharge.use
[07:06:46] [Thread-6/INFO]: Initializing LWJGL OpenAL
[07:06:46] [Thread-6/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[07:06:46] [Thread-6/INFO]: OpenAL initialized.
[07:06:47] [Sound Library Loader/INFO]: Sound engine started
[07:06:53] [Client thread/INFO]: Created: 512x512 textures-atlas
[07:06:58] [Client thread/ERROR]: Exception reading C:\Users\Aidan Pallian\AppData\Roaming\.minecraft\saves\Catacombs\level.dat
java.util.zip.ZipException: Not in GZIP format
	at java.util.zip.GZIPInputStream.readHeader(Unknown Source) ~[?:1.7.0_60]
	at java.util.zip.GZIPInputStream.<init>(Unknown Source) ~[?:1.7.0_60]
	at java.util.zip.GZIPInputStream.<init>(Unknown Source) ~[?:1.7.0_60]
	at fz.a(SourceFile:13) ~[1.8-pre1.jar:?]
	at bql.c(SourceFile:62) [1.8-pre1.jar:?]
	at bqh.b(SourceFile:52) [1.8-pre1.jar:?]
	at bxc.f(SourceFile:87) [1.8-pre1.jar:?]
	at bxc.b(SourceFile:59) [1.8-pre1.jar:?]
	at bxb.a(SourceFile:364) [1.8-pre1.jar:?]
	at bss.a(SourceFile:809) [1.8-pre1.jar:?]
	at bxm.a(SourceFile:216) [1.8-pre1.jar:?]
	at bxb.a(SourceFile:338) [1.8-pre1.jar:?]
	at bxm.a(SourceFile:471) [1.8-pre1.jar:?]
	at bxb.k(SourceFile:401) [1.8-pre1.jar:?]
	at bxb.p(SourceFile:378) [1.8-pre1.jar:?]
	at bss.r(SourceFile:1473) [1.8-pre1.jar:?]
	at bss.as(SourceFile:877) [1.8-pre1.jar:?]
	at bss.a(SourceFile:314) [1.8-pre1.jar:?]
	at net.minecraft.client.main.Main.main(SourceFile:120) [1.8-pre1.jar:?]
java.util.zip.ZipException: Not in GZIP format
	at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at fz.a(SourceFile:13)
	at bqk.d(SourceFile:85)
	at bss.a(SourceFile:1874)
	at bxc.i(SourceFile:172)
	at bxd.a(SourceFile:224)
	at bvi.o(SourceFile:309)
	at bxc.k(SourceFile:82)
	at bxb.p(SourceFile:378)
	at bss.r(SourceFile:1473)
	at bss.as(SourceFile:877)
	at bss.a(SourceFile:314)
	at net.minecraft.client.main.Main.main(SourceFile:120)
[07:07:00] [Server thread/INFO]: Starting integrated minecraft server version 1.8-pre1
[07:07:00] [Server thread/INFO]: Generating keypair
[07:07:00] [Server thread/ERROR]: Exception reading C:\Users\Aidan Pallian\AppData\Roaming\.minecraft\saves\Catacombs\level.dat
java.util.zip.ZipException: Not in GZIP format
	at java.util.zip.GZIPInputStream.readHeader(Unknown Source) ~[?:1.7.0_60]
	at java.util.zip.GZIPInputStream.<init>(Unknown Source) ~[?:1.7.0_60]
	at java.util.zip.GZIPInputStream.<init>(Unknown Source) ~[?:1.7.0_60]
	at fz.a(SourceFile:13) ~[1.8-pre1.jar:?]
	at bql.c(SourceFile:62) [1.8-pre1.jar:?]
	at bqh.b(SourceFile:94) [1.8-pre1.jar:?]
	at net.minecraft.server.MinecraftServer.a(SourceFile:183) [1.8-pre1.jar:?]
	at cyf.a(SourceFile:67) [1.8-pre1.jar:?]
	at cyf.i(SourceFile:127) [1.8-pre1.jar:?]
	at net.minecraft.server.MinecraftServer.run(SourceFile:417) [1.8-pre1.jar:?]
	at java.lang.Thread.run(Unknown Source) [?:1.7.0_60]
java.util.zip.ZipException: Not in GZIP format
	at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at fz.a(SourceFile:13)
	at bqk.d(SourceFile:85)
	at cyf.a(SourceFile:75)
	at cyf.i(SourceFile:127)
	at net.minecraft.server.MinecraftServer.run(SourceFile:417)
	at java.lang.Thread.run(Unknown Source)
java.util.zip.ZipException: Not in GZIP format
	at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at fz.a(SourceFile:13)
	at brl.a(SourceFile:43)
	at qt.b(SourceFile:127)
	at cyf.a(SourceFile:95)
	at cyf.i(SourceFile:127)
	at net.minecraft.server.MinecraftServer.run(SourceFile:417)
	at java.lang.Thread.run(Unknown Source)
java.util.zip.ZipException: Not in GZIP format
	at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at fz.a(SourceFile:13)
	at brl.a(SourceFile:43)
	at ql.b(SourceFile:70)
	at cyf.a(SourceFile:99)
	at cyf.i(SourceFile:127)
	at net.minecraft.server.MinecraftServer.run(SourceFile:417)
	at java.lang.Thread.run(Unknown Source)
java.util.zip.ZipException: Not in GZIP format
	at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at java.util.zip.GZIPInputStream.<init>(Unknown Source)
	at fz.a(SourceFile:13)
	at brl.a(SourceFile:43)
	at ql.b(SourceFile:70)
	at cyf.a(SourceFile:99)
	at cyf.i(SourceFile:127)
	at net.minecraft.server.MinecraftServer.run(SourceFile:417)
	at java.lang.Thread.run(Unknown Source)
[07:07:01] [Server thread/INFO]: Preparing start region for level 0
[07:07:02] [Server thread/INFO]: Preparing spawn area: 96%
[07:07:02] [Server thread/INFO]: awp2000[local:E:f6f63ecf] logged in with entity id 0 at (0.5, 3.983553318683752, 0.5)
[07:07:02] [Server thread/INFO]: awp2000 joined the game
[07:07:04] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2036ms behind, skipping 40 tick(s)
[07:07:11] [Server thread/INFO]: [awp2000: Teleported awp2000 to 0.5, 1.0, 0.5]
[07:07:11] [Client thread/INFO]: [CHAT] Teleported awp2000 to 0.5, 1.0, 0.5
[07:07:22] [Server thread/INFO]: [awp2000: 1 blocks filled]
[07:07:22] [Client thread/INFO]: [CHAT] 1 blocks filled
[07:07:36] [Server thread/INFO]: awp2000 has just earned the achievement [Taking Inventory]
[07:07:37] [Client thread/INFO]: [CHAT] awp2000 has just earned the achievement [Taking Inventory]

/entitydata @e[type=ArmorStand,r=0] {Pose:{LeftArm:[100f,90f,0f]}}

/entitydata @e[type=ArmorStand,r=0] {Pose:{RightArm:[-100f,90f,0f]}}

It also had habsfan29's head, gold armor(with the exception of the helmet) and a diamond sword.

Heres an example. I Gave him a diamond sword, perhaps causing the issue with the inbalance. I used -100f 90f and 0f for the right arm and 100f 90f and 0f for the left arm.

It should have an option to be straight depending on the way you put it.

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