mojira.dev

AlexMCool

Assigned

No issues.

Reported

MC-195052 "angle" argument in spawnpoint command doesn't use "minecraft:rotation" parser Fixed MC-190098 Structure size and offset still limited to 32 for dedicated servers Fixed MC-189738 registries.json report missing dimension-related registries Works As Intended MC-187380 Incorrect grammar in en_us translation of pack.dropConfirm Fixed MC-187379 Text for pack.incompatible.confirm.new makes no sense Fixed MC-183933 show_text tellraw hover events don't work for components that need resolving (nbt, score, selector) Fixed MC-180407 Piglin bartering is limited to dropping a single item stack from the loot table Fixed MC-159785 Cloned block contains same item in memory Fixed MC-151346 Crash while F3 menu tries to access tags while /reload-ing Fixed MC-144622 Using data modify to set the name from a block only works once Fixed MC-144316 Setblocking/filling a sign without explicitly setting all Text tags, shows 'an unexpected error occured' Fixed MC-141882 Wrong capitalization on "Take book' button Fixed MC-141019 When appending list entries in another list, the entries get appended in reverse order Fixed MC-139987 Witch particle renders behind all other particles Duplicate MC-139625 In NBT paths, a list with an index cannot be followed by a compound Works As Intended MC-139527 Some 'time' parameters don't use the new syntax yet Confirmed MC-139367 Spelling error in NBT (and translation string) of jigsaw block Invalid MC-138556 Sign 'Done' button is very dark Duplicate MC-138549 Dying stops rendering the world Duplicate MC-138531 Dying a sign in creative mode removes dye from inventory Fixed

Comments

This is fixed in 20w17a (didn't check versions before it)

Fixed in 20w07a (don't know about earlier versions). They changed it to "Sunstreak"

That function doesn't work because you're constantly using the same command context for the teleportation. The whole function is run with the same context. So running this: `execute as @a at @s run function example`
example:

teleport @s ~ ~1 ~
teleport @s ~ ~1 ~
teleport @s ~ ~1 ~
teleport @s ~ ~1 ~

would only teleport the player 1 block up since they all use the same origin. To 'update' the position context, you need to use `at @s` before teleporting, so the teleport command uses the new player pos as the context.

teleport @s ~ ~1 ~
execute at @s run teleport @s ~ ~1 ~
execute at @s run teleport @s ~ ~1 ~
execute at @s run teleport @s ~ ~1 ~

so it's not impossible