mojira.dev

AlexWithADuck

Assigned

No issues.

Reported

MC-264710 "/execute if function" always fails and "/execute unless function" always succeeds if run from a function Fixed MC-259443 Gamerule commandModificationBlockLimit does not apply to execute if blocks Invalid

Comments

That makes total sense, but the same result can be achieved using /execute store result score result score run clone ~ ~ ~ ~32 ~32 ~32 [somewhere] masked

The whole purpose of /execute if blocks is to check for/count blocks in an area without altering the world and then run other commands based on the result.

Having to use /clone when there is an /execute subcommand dedicated to doing the same thing faster because it's still limited by block count while any other command isn't makes /execute if blocks useless in that regard.

 

Screenshots attached