That makes total sense, but the same result can be achieved using /execute store result score result score run clone ~ ~ ~ ~32 ~32 ~32 [somewhere] masked
The whole purpose of /execute if blocks is to check for/count blocks in an area without altering the world and then run other commands based on the result.
Having to use /clone when there is an /execute subcommand dedicated to doing the same thing faster because it's still limited by block count while any other command isn't makes /execute if blocks useless in that regard.
That makes total sense, but the same result can be achieved using /execute store result score result score run clone ~ ~ ~ ~32 ~32 ~32 [somewhere] masked
The whole purpose of /execute if blocks is to check for/count blocks in an area without altering the world and then run other commands based on the result.
Having to use /clone when there is an /execute subcommand dedicated to doing the same thing faster because it's still limited by block count while any other command isn't makes /execute if blocks useless in that regard.
Screenshots attached