mojira.dev

Alyssa Murray

Assigned

No issues.

Reported

MCPE-182410 Game kicks other players when a autosave occurs Duplicate

Comments

On the same topic, mobs that have been tamed and name tagged have all despawned when i load into my long-term running (1.14 start) world. My trading hall of 40+ villagers and all the tamed dogs/cats in my house too. This has happened twice, and i luckily made copies beforehand so i could keep them. I have lost a lot of progress, and they all stayed in their same spots. The villagers in my trading hall have 1x1 stalls i keep them in. The tamed cats and dogs on the other hand, werre all siting on my house, not being touched. Armour stands in my house also despawned, and iron golems on leads i spawned myslef dissapeared too. This was all within the chunks of my base when i logged in at my base. 

This happens to me too. I have a long term running world I play on with my friends, and I have put a lot of time into it. The past few times i have logged in tamed animals like wolves and cats will disappear, armour stands and villagers too. Luckily i made copies times before this and was able to keep my world, but lose some progress. I just haven't played because of this, and my version is switch.

This happens to me too. I have a long term running world I play on with my friends, and I have put a lot of time into it. The past few times i have logged in tamed animals like wolves and cats will disappear, armour stands and villagers too. Luckily i made copies times before this and was able to keep my world, but lose some progress.